[gd_scene load_steps=31 format=1]

[ext_resource path="res://images/particles/thrust01.png" type="Texture" id=1]
[ext_resource path="res://images/particles/steering01.png" type="Texture" id=2]
[ext_resource path="res://scripts/shader/ship.tres" type="Shader" id=3]
[ext_resource path="res://images/ships/f06_n.png" type="Texture" id=4]
[ext_resource path="res://images/ships/hwf_m_c.png" type="Texture" id=5]
[ext_resource path="res://images/lights/light02.png" type="Texture" id=6]

[sub_resource type="ConvexPolygonShape2D" id=1]

custom_solver_bias = 0.0
points = Vector2Array( 17, -10, 17, 7, 14, 6, 13, 3 )

[sub_resource type="ConvexPolygonShape2D" id=2]

custom_solver_bias = 0.0
points = Vector2Array( -14, 6, -17, 7, -17, -10, -13, 3 )

[sub_resource type="ConvexPolygonShape2D" id=3]

custom_solver_bias = 0.0
points = Vector2Array( -4, -27, -4, -32, -1, -32, -1, -30 )

[sub_resource type="ConvexPolygonShape2D" id=4]

custom_solver_bias = 0.0
points = Vector2Array( 1, -30, 1, -32, 4, -32, 4, -27 )

[sub_resource type="ConvexPolygonShape2D" id=5]

custom_solver_bias = 0.0
points = Vector2Array( 24, 19, 24, 33, 19, 33, 19, 26 )

[sub_resource type="ConvexPolygonShape2D" id=6]

custom_solver_bias = 0.0
points = Vector2Array( 5, 16, 5, 18, 4, 18 )

[sub_resource type="ConvexPolygonShape2D" id=7]

custom_solver_bias = 0.0
points = Vector2Array( 5, 16, -4, 18, -5, 18, -5, 16, 8, 2 )

[sub_resource type="ConvexPolygonShape2D" id=8]

custom_solver_bias = 0.0
points = Vector2Array( -19, 26, -19, 33, -24, 33, -24, 19 )

[sub_resource type="ConvexPolygonShape2D" id=9]

custom_solver_bias = 0.0
points = Vector2Array( 17, -10, 13, 3, 8, 2, 8, -18 )

[sub_resource type="ConvexPolygonShape2D" id=10]

custom_solver_bias = 0.0
points = Vector2Array( 8, -20, 8, -18, -8, 2, -13, 3, -17, -10, -8, -18, 5, -23, 7, -23 )

[sub_resource type="ConvexPolygonShape2D" id=11]

custom_solver_bias = 0.0
points = Vector2Array( -12, 22, -19, 26, -24, 19, -12, 21 )

[sub_resource type="ConvexPolygonShape2D" id=12]

custom_solver_bias = 0.0
points = Vector2Array( -6, 17, -12, 21, -24, 19, -8, 2, -6, 16 )

[sub_resource type="ConvexPolygonShape2D" id=13]

custom_solver_bias = 0.0
points = Vector2Array( 24, 19, 19, 26, 12, 22, 12, 21 )

[sub_resource type="ConvexPolygonShape2D" id=14]

custom_solver_bias = 0.0
points = Vector2Array( 8, 2, 24, 19, 12, 21, 6, 17, 6, 16 )

[sub_resource type="ConvexPolygonShape2D" id=15]

custom_solver_bias = 0.0
points = Vector2Array( 8, 2, 6, 16, 5, 16 )

[sub_resource type="ConvexPolygonShape2D" id=16]

custom_solver_bias = 0.0
points = Vector2Array( 8, 2, -5, 16, -6, 16, -8, 2, 8, -18 )

[sub_resource type="ConvexPolygonShape2D" id=17]

custom_solver_bias = 0.0
points = Vector2Array( 4, 18, 3, 23, -3, 23, -4, 18 )

[sub_resource type="ConvexPolygonShape2D" id=18]

custom_solver_bias = 0.0
points = Vector2Array( 5, 16, 4, 18, -4, 18 )

[sub_resource type="ConvexPolygonShape2D" id=19]

custom_solver_bias = 0.0
points = Vector2Array( 4, -27, 5, -26, 5, -23, -8, -18, -8, -21, -5, -23 )

[sub_resource type="ConvexPolygonShape2D" id=20]

custom_solver_bias = 0.0
points = Vector2Array( -8, -21, -7, -23, -5, -23 )

[sub_resource type="ConvexPolygonShape2D" id=21]

custom_solver_bias = 0.0
points = Vector2Array( 4, -27, -5, -23, -5, -26, -4, -27, 1, -30 )

[sub_resource type="ConvexPolygonShape2D" id=22]

custom_solver_bias = 0.0
points = Vector2Array( -4, -27, -1, -30, 1, -30 )

[sub_resource type="CanvasItemMaterial" id=23]

shader/shader = ExtResource( 3 )
shader/shading_mode = 0
shader_param/normal = ExtResource( 4 )

[sub_resource type="OccluderPolygon2D" id=24]

closed = true
cull_mode = 0
polygon = Vector2Array( -4, -32, -1, -32, -1, -30, 1, -30, 1, -32, 4, -32, 4, -27, 5, -26, 5, -23, 7, -23, 8, -20, 8, -18, 14, -13, 14, -16, 16, -16, 16, -11, 17, -10, 17, 7, 14, 6, 13, 3, 8, 2, 18, 13, 18, 9, 20, 9, 20, 15, 25, 19, 25, 33, 19, 33, 19, 26, 14, 23, 13, 23, 11, 20, 7, 18, 5, 16, 5, 18, 3, 18, 3, 23, 1, 23, 0, 24, -1, 23, -3, 23, -3, 18, -5, 18, -5, 16, -7, 18, -11, 20, -13, 23, -14, 23, -19, 26, -19, 33, -25, 33, -25, 19, -20, 15, -20, 9, -18, 9, -18, 13, -8, 2, -13, 3, -14, 6, -17, 7, -17, -10, -16, -11, -16, -16, -14, -16, -14, -13, -8, -18, -8, -20, -7, -23, -5, -23, -5, -26, -4, -27 )

[node name="F06" type="RigidBody2D"]

input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 3 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 4 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
shapes/4/shape = SubResource( 5 )
shapes/4/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/4/trigger = false
shapes/5/shape = SubResource( 6 )
shapes/5/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/5/trigger = false
shapes/6/shape = SubResource( 7 )
shapes/6/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/6/trigger = false
shapes/7/shape = SubResource( 8 )
shapes/7/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/7/trigger = false
shapes/8/shape = SubResource( 9 )
shapes/8/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/8/trigger = false
shapes/9/shape = SubResource( 10 )
shapes/9/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/9/trigger = false
shapes/10/shape = SubResource( 11 )
shapes/10/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/10/trigger = false
shapes/11/shape = SubResource( 12 )
shapes/11/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/11/trigger = false
shapes/12/shape = SubResource( 13 )
shapes/12/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/12/trigger = false
shapes/13/shape = SubResource( 14 )
shapes/13/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/13/trigger = false
shapes/14/shape = SubResource( 15 )
shapes/14/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/14/trigger = false
shapes/15/shape = SubResource( 16 )
shapes/15/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/15/trigger = false
shapes/16/shape = SubResource( 17 )
shapes/16/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/16/trigger = false
shapes/17/shape = SubResource( 18 )
shapes/17/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/17/trigger = false
shapes/18/shape = SubResource( 19 )
shapes/18/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/18/trigger = false
shapes/19/shape = SubResource( 20 )
shapes/19/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/19/trigger = false
shapes/20/shape = SubResource( 21 )
shapes/20/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/20/trigger = false
shapes/21/shape = SubResource( 22 )
shapes/21/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/21/trigger = false
collision/layers = 1
collision/mask = 1
mode = 2
mass = 4.0
friction = 1.0
bounce = 1.0
gravity_scale = 1.0
custom_integrator = true
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
__meta__ = { "__editor_plugin_screen__":"2D" }

[node name="Engine" type="Node2D" parent="."]

[node name="Thrust1" type="Sprite" parent="Engine"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -3, 30 )
transform/scale = Vector2( 0.55, 0.45 )
texture = ExtResource( 1 )

[node name="Thrust2" type="Sprite" parent="Engine"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 3, 30 )
transform/scale = Vector2( 0.55, 0.45 )
texture = ExtResource( 1 )

[node name="Thrust3" type="Sprite" parent="Engine"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 21.75, 39 )
transform/scale = Vector2( 0.4, 0.25 )
texture = ExtResource( 1 )

[node name="Thrust4" type="Sprite" parent="Engine"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -21.75, 39 )
transform/scale = Vector2( 0.4, 0.25 )
texture = ExtResource( 1 )

[node name="SteeringLeft" type="Node2D" parent="."]

[node name="Steering1" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 14, -21 )
transform/rot = 90.0
transform/scale = Vector2( 0.6, 0.5 )
texture = ExtResource( 2 )

[node name="Steering2" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -31, 22 )
transform/rot = -90.0
transform/scale = Vector2( 0.6, 0.5 )
texture = ExtResource( 2 )

[node name="Steering3" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 23, 37.5 )
transform/scale = Vector2( 0.4, 0.4 )
texture = ExtResource( 2 )

[node name="Steering4" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -22, 11 )
transform/rot = 180.0
transform/scale = Vector2( 0.5, 0.4 )
texture = ExtResource( 2 )

[node name="SteeringRight" type="Node2D" parent="."]

[node name="Steering1" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -14, -21 )
transform/rot = -90.0
transform/scale = Vector2( 0.6, 0.5 )
texture = ExtResource( 2 )

[node name="Steering2" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 31, 22 )
transform/rot = 90.0
transform/scale = Vector2( 0.6, 0.5 )
texture = ExtResource( 2 )

[node name="Steering3" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -23, 37.5 )
transform/scale = Vector2( 0.4, 0.4 )
texture = ExtResource( 2 )

[node name="Steering4" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 22, 11 )
transform/rot = -180.0
transform/scale = Vector2( 0.5, 0.4 )
texture = ExtResource( 2 )

[node name="Sprite" type="Sprite" parent="."]

material/material = SubResource( 23 )
transform/scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 5 )

[node name="LightRight" type="Light2D" parent="."]

transform/pos = Vector2( 154, -184 )
transform/rot = -125.0
transform/scale = Vector2( 2, 2 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="LightLeft" type="Light2D" parent="."]

transform/pos = Vector2( -154, -184 )
transform/rot = -45.0
transform/scale = Vector2( 2, 2 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="LightFront1" type="Light2D" parent="."]

transform/pos = Vector2( 52, -492 )
transform/rot = -94.0
transform/scale = Vector2( 4, 2 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="LightFront2" type="Light2D" parent="."]

transform/pos = Vector2( -52, -492 )
transform/rot = -86.0
transform/scale = Vector2( 4, 2 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]

visibility/visible = false
build_mode = 0
polygon = Vector2Array( -4, -32, -1, -32, -1, -30, 1, -30, 1, -32, 4, -32, 4, -27, 5, -26, 5, -23, 7, -23, 8, -20, 8, -18, 17, -10, 17, 7, 14, 6, 13, 3, 8, 2, 24, 19, 24, 33, 19, 33, 19, 26, 12, 22, 12, 21, 6, 17, 6, 16, 5, 16, 5, 18, 4, 18, 3, 23, -3, 23, -4, 18, -5, 18, -5, 16, -6, 16, -6, 17, -12, 21, -12, 22, -19, 26, -19, 33, -24, 33, -24, 19, -8, 2, -13, 3, -14, 6, -17, 7, -17, -10, -8, -18, -8, -21, -7, -23, -5, -23, -5, -26, -4, -27 )
shape_range = Vector2( 0, 21 )
trigger = false

[node name="LightOccluder2D" type="LightOccluder2D" parent="."]

visibility/visible = false
visibility/light_mask = 2
occluder = SubResource( 24 )
light_mask = 2

[node name="Weapon1" type="Position2D" parent="."]

transform/pos = Vector2( -14.75, -16 )

[node name="Weapon2" type="Position2D" parent="."]

transform/pos = Vector2( 14.75, -16 )

[node name="Weapon3" type="Position2D" parent="."]

transform/pos = Vector2( -18.67, 9 )

[node name="Weapon4" type="Position2D" parent="."]

transform/pos = Vector2( 18.67, 9 )

[node name="Reactor1" type="Position2D" parent="."]

transform/pos = Vector2( 0, -6 )

[node name="Internal1" type="Position2D" parent="."]

transform/pos = Vector2( 0, -23 )

[node name="Internal2" type="Position2D" parent="."]

transform/pos = Vector2( 0, 4 )

[node name="Engine1" type="Position2D" parent="."]

transform/pos = Vector2( -3, 15 )

[node name="Engine2" type="Position2D" parent="."]

transform/pos = Vector2( 3, 15 )

[node name="External1" type="Position2D" parent="."]

transform/pos = Vector2( -11, 14 )

[node name="External2" type="Position2D" parent="."]

transform/pos = Vector2( 11, 14 )

[node name="Missile1" type="Position2D" parent="."]

transform/pos = Vector2( -10, -17 )

[node name="Missile2" type="Position2D" parent="."]

transform/pos = Vector2( 10, -17 )

[node name="GrapplingHook1" type="Position2D" parent="."]

transform/pos = Vector2( -8, 8 )

[node name="GrapplingHook2" type="Position2D" parent="."]

transform/pos = Vector2( 8, 8 )


